Sync PSX TCAS with PSXT/MSFS visuals?

Anything to do with the interaction between Aerowinx PSX and the RealTraffic client app
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Will
Posts: 27
Joined: Sat Aug 24, 2024 1:05 pm

Sync PSX TCAS with PSXT/MSFS visuals?

Post by Will »

This is from the PSXTraffic manual:
RealTraffic streams position updates of all aircraft around you every two/three seconds. PSXT buffers the traffic 30 seconds for vectorizing.
I think this buffering delay explains the difference between the traffic on the PSX TCAS (injected by RealTraffic) and the traffic in MSFS (injected by PSXTraffic). I may be wrong about the cause, but the difference is there. You can see it enroute when an aircraft crosses your path, and you can see in on the ground when watching airplanes land.

Mostly the difference is imperceptible, of course.

I wonder if it's worth trying to sync them up though--meaning the TCAS in PSX and the visuals in MSFS. What about an Advanced Setting in RealTraffic that delays injection into PSX by 30 seconds, that can be set ON for people who use PSXTraffic, and ignored by everyone else?
admin
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Re: Sync PSX TCAS with PSXT/MSFS visuals?

Post by admin »

That's an interesting suggestion. I'll put it on the features wishlist. Adding the option in the GUI is easy. Implementing it is another beast.

I think there's an additional short delay introduced by PSX before the TCAS traffic shows up, but I haven't been able to figure out how long. Hardy does some interpolating in PSX as well to get the airplanes to move smoothly.
Will
Posts: 27
Joined: Sat Aug 24, 2024 1:05 pm

Re: Sync PSX TCAS with PSXT/MSFS visuals?

Post by Will »

Thanks for considering it!
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