Page 1 of 1

Feature requests

Posted: Mon Oct 07, 2024 12:59 am
by admin
The following feature requests are currently being worked on:
  • Integrate active runways detection for landing and takeoff runways into the GUI for both the current airport when on ground and the destination airport.
  • Filter airport display by runway length
And these requests are going to take a little longer:
  • Ability to sync the time in PSX to the RealTraffic time.

Re: Feature requests

Posted: Thu Dec 26, 2024 2:57 am
by Will
Feature request!

In the USA, there are many airports. The map display can get cluttered with the airport identifiers, making it hard to read the traffic tags.

Therefore, how about a feature to exclude airports on the map with runways shorter than a certain cutoff, maybe user-specified, or fixed at something like 10,000 feet? The idea would be to keep major airports for situational awareness, while filtering out all the tiny ones that can clutter the map.

(Always displaying the departure and destination airports, regardless of runway length, of course.)

Thanks for considering it!

Re: Feature requests

Posted: Thu Dec 26, 2024 7:32 am
by admin
Thanks Will, added to the list

Re: Feature requests

Posted: Sat Aug 23, 2025 2:57 am
by Will
As a reminder, I'm a PSX user here.

I have another feature request. Sometimes a real life aircraft pops up unexpectedly and I have to live through all kinds of RAs until we separate. There are times when it makes sense to fly the RA as if it were happening in the real world, but other times it's kind of unfair, like when a real-world aircraft shows up instantaneously, without time for me to make a traffic plan.

Therefore, it would be great to be able to go to the GUI and click on the intruding aircraft to make RT "forget" about it for a time... maybe for 5 minutes or something. And during those 5 minutes, the aircraft would not be injected into the PSX world. (Or maybe RT would forget about it permanently.)

I can imagine it would be a massive undertaking to add "click on the intruder in the GUI" functionality, but whatever solution there is to this problem has to be something that adds minimal workload, because the intruders often pop up on approach when things are busy.

Thanks for thinking about it!

Re: Feature requests

Posted: Sun Aug 24, 2025 1:30 am
by admin
Hi Will, that's certainly something I can look into. But more concerning is the fact that an aircraft suddenly pops up! What are the circumstances when this happens?

Re: Feature requests

Posted: Mon Aug 25, 2025 3:00 am
by Will
Typically I'd be somewhere along an approach, below 5000' or so, and all of a sudden there's an aircraft around my position that wasn't there before.

It's not all that common. I fly for about an hour per night, and it happens once every 2-4 weeks. I don't have any instances to share... I don't recall the details of any specific flight. I always assumed it was an ADS-B reception issue.

Thanks for looking into it. Any solution would do, as long as it's simple to use in a high-workload situation. If clicking on an aircraft in the GUI isn't possible, then maybe there could be a button for "forget closest aircraft" or something like that. Or even a button to toggle a command like "don't send aircraft within 5 miles to PSX." Those ideas would all meet the need case I'm describing.

Re: Feature requests

Posted: Mon Aug 25, 2025 7:08 am
by admin
Ok thanks. Let me look into this, that should be doable.